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MIT Introduces Interactive Dynamic Video


MIT’s Interactive Dynamic Video is a new technology through which viewers can interact with objects in a video. Up until now, we have not as much dreamed of being able to do this. Researchers from the Massachusetts Institute of Technology’s Computer Science and Artificial Intelligence Laboratory have recently rolled out an innovation that let us “touch” objects in videos.

MIT Introduces Interactive Dynamic Video

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The technique that will help us reach out to objects as never before is called Interactive Dynamic Video (IDV). The new technology looks at the vibrations of an object to create the simulations that users can then virtually interact with.

“This technique lets us capture the physical behavior of objects, which gives us a way to play with them in virtual space,” says Ph.D. student Abe Davis.

Interactive Dynamic Video has many possible purposes in entertainment, engineering, and more. It can help filmmakers produce new visual effects. This will also help decrease great costs that videographers are exposed to when using green-screens to create models of virtual objects. Additionally, it can also aid architects in determining whether the buildings they designed are structurally sound. Engineers could also make use of the system to simulate how sensitive certain buildings are in the face of earthquakes or strong winds.

“The ability to put real-world objects into virtual models is valuable (…) also for being able to test the stress in a safe virtual environment, in a way that doesn’t harm the real-world counterpart,” says CSAIL’ Abe Davis.

Furthermore, popular games such as Pokemon Go can make use of the new technology. IDV, as opposed to how the game app now works, can actually enable objects in the game to interact with the real-life environment.

Here’s how it works. The team analyzed videos in the search of “vibration modes” to help the researchers predict how the objects can move in new situations. The scientists have experimented on various objects, such as a jungle gym or a bridge. They then could push or pull the projection, moving it in many directions.

The team is now eager to have other applications emerge. They note that it could help develop new types of virtual reality. More so, the great thing about it is that it could significantly decrease the cost of development for many virtual reality experiences, which is a big advantage for both producers and clients.

IMAGE SOURCEnewseek.org


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