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Oculus Rift Ready for its Consumer Release in Q1 2016


Oculus Rift Ready for its Consumer Release in Q1 2016

Oculus Rift ready for its consumer release in Q1 2016, announces Facebook. Palmer Luckey, Oculus chief, tweeted yesterday that the virtual reality headset will be available for pre-orders as soon as the dawn of 2016 arrives.

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There will be a sort-of notification to let VR enthusiasts know that the headset is available for purchase, says Luckey. Most likely something up on their Facebook page, as well as their other social media accounts.

According to reports, epic space simulator EVE: Valkyrie will come along with Oculus Rift pre-orders. Unfortunately, there isn’t any info about whether the Oculus Touch Controller will be paired with the Rift headset for this initial phase of pre-orders.

The Oculus Touch is a set of controllers that track your movement – think of them like a pair of virtual hands. They are supposed to make the VR experience more enjoyable, and more real.

At the moment of writing this piece, the VR-company is making Oculus Rift available to certain developers across the world. They note that the Rift SDK 1.0 headset will include features that are tied to consumer products. They are gradually sending them to developers so they have time to put final touches on their titles.

This is quite great for VR enthusiasts as this ensures that there will be plenty content available to buy on launch day.

Facebook is keen on bringing VR to the mainstream audience, and most likely even implementing the social media network into the virtual world. Considering that the big F bought Oculus Rift for about $2 billion way back in 2014, they surely have a lot of plans for it.

Facebook also announced, earlier this year, that they are going to spend more than $10 million on the development of video-games for Oculus Rift.

That’s the main challenge that VR headset manufacturers are struggling at the current moment – and consumers alike.

Is there going to be sufficient VR content on release day? How about six months after launch?

A lot of consumers will be patiently waiting for reports on content, and sales will most likely boom half a year after it becomes available for purchase.

The company, in order to entice more VR enthusiasts to pre-order their headset, has set up a program that enables users to choose the perfect PCs that will run Oculus Rift – it’s called Oculus Ready and it’s available since September of 2015.

The VR market could be worth about $5.2 billion by 2018, reports U.K.-based company KZero, which specializes in research and consulting on virtual reality. The user base is also expected to grow from 0.2 million, reported in 2014, to 42.8 million by 2016, and more than 170 million by 2018.

Yet, Oculus Rift isn’t the only VR headset to launch in the following years. HTC and Steam’s baby will release their product by April of 2016, and Sony’s Project Morpheus is slated for a 2016 release date as well.

Regardless, Oculus Rift has the upper hand as it’s the first VR headset to be launched.

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